Known Issues
Bugs and issues we're aware of and actively tracking. This list is updated regularly.
Enemy position updates may slow during peak server load
Under heavy server load, enemy position broadcasts may temporarily slow from 5/sec to ~2/sec and distant idle enemies may appear to pause briefly. Combat enemies are always prioritized. This is intentional server self-protection (v0.19.7 degradation system) and resolves automatically when load decreases.
Brief delay when entering a long-empty map
Maps with no players for over 60 seconds are put to sleep to save memory. When you enter a sleeping map, enemies re-initialize from the database, which may cause a brief moment before enemies appear. This is expected behavior introduced in v0.19.7.
Crafting UI stops refreshing material counts after first craft
After completing one craft, the material quantities shown in the crafting panel don't update to reflect consumed materials. Closing and reopening the panel refreshes correctly.
Crafting XP and level changes not reflected in Skills panel
After crafting, the Skills tab in the character sheet doesn't update to show new profession XP or level-ups until the panel is closed and reopened.
WebGL texture warnings on some map loads
Console shows "texImage2D: width or height out of range" warnings when loading certain maps. This doesn't affect gameplay but may impact performance on lower-end devices.
Mobile harvesting needs dedicated interaction button
On mobile, there's no right-click equivalent for harvesting resource nodes. A dedicated harvest button or long-press gesture is needed for mobile players.
Resource node hover feedback inconsistent
Some resource nodes don't show hover highlighting or name labels until you walk very close. Interaction range and visual feedback range may be misaligned.